%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 344c00355f060794ea582079ebb0a81f, type: 3}
  m_Name: Wind
  m_EditorClassIdentifier: 
  shaderDescription: '- Adds dynamic wind sway with optional interaction.

    -
    Add the <b>InteractiveWindSSU</b> component for interaction.

    - Have one
    <b>WindManagerSSU</b> component in your scene.'
  hints:
  - property: _WindFlip
    text: '- Set to <b>-1</b> to flip the effect upside-down.'
  - property: _WindXPosition
    text: '- Requires the <b>WindParallaxSSU</b> component.'
  lines:
  - _WindRotationWindFactor
  spaceHint: 
  requiresFullRectMesh: 1
  requiresSpriteSheetFix: 1
  requiresInstancing: 1
  benchmarkValue: 1300
  textureSamples: 0
  textureToggle: 
  textureToggleExtra: 
